I can't find how to make an animation to wait a determined amount of time until start all over again.
For example, I (Hypothetically) have a blinking light in a skin, already made all the PNG necessary for the glow up and down, now I'll like to add a death time until the animation starts again. I know that isn't Divider, because that's affect the speed of the animation related with the update at the top of the code, but how do I do to make the loop takes a time off between each cycle??
Let's say...
(I guess that's all the code needed for my hypothetical blinking light section inside a skin)
For example, I (Hypothetically) have a blinking light in a skin, already made all the PNG necessary for the glow up and down, now I'll like to add a death time until the animation starts again. I know that isn't Divider, because that's affect the speed of the animation related with the update at the top of the code, but how do I do to make the loop takes a time off between each cycle??
Let's say...
Code:
[BlinkingLight]Meter=ImageImageName=BlinkingLight\[ImageNumberCalc1].pngDinamicVariables=1X=20Y=30[ImageNumberCalc1]Measure=Calc Formula=Counter %30
Statistics: Posted by Bayushi Tai — Yesterday, 11:45 am — Replies 1 — Views 86